3d Artist, Generalist

Washington, United States

Job Description


At Meta Reality Labs Research, digital content turbocharges our scientific explorations. If you\'re a 3D Artist generalist with a passion for creating digital double 3d content to power research initiatives, this is a rare opportunity to join AR/VR pioneers. In our collaborative environment, you\xe2\x80\x99ll partner with technical artists, research scientists and software developers to generate 3D content to power experiments that will ultimately make AR/VR universal. The ideal candidate can rapidly author complete 3D digital double assets of real world physical objects and environments using photogrammetry reference.

Responsibilities:

  • Author photorealistic 3d Assets based on photogrammetry reference.
  • Work with engineers and technical artists to inform asset creation pipelines.
  • Create documentation and guides for internal and external teams in partnership with team leads.
  • Collaborate with stakeholders to develop project roadmaps.
  • Demonstrate strong communication, organization, time management and prioritization skills.
  • Demonstrate broad technical expertise to assist developing an in house 3d asset pipeline.
  • Responsible for outlining 3d asset authoring guidelines.
  • Modeling detailed yet performant static object assets (such as furniture or props found in interior rooms) from photogrammetry reference.
Minimum Qualifications:
  • 3+ years professional experience working in a content production environment producing digital double content from photogrammetry generated reference.
  • Proficiency with Blender, Maya, Houdini, Substance Painter, Photoshop, AfterEffects, PremierePro, and knowledge of UnrealEngine.
  • Knowledge of rendering performance optimization techniques.
  • Professional experience communicating in a multi-disciplinary team, including engineers, scientists, and technical artists.
  • PBR material authoring experience including texture authoring and baking.
Preferred Qualifications:
  • Proficiency with ZBrush, Marmoset, Substance Designer, Unity, and Reality Capture.
  • Experience working in synthetic data generation pipelines.
  • Setting up lighting to match photographic reference.
  • Color matching renders to photographic color space.
  • Familiarity with USD/GLTF file formats.
  • Knowledge in lighting, animation, rigging, physics and particle systems.
About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today\xe2\x80\x94beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to

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Job Detail

  • Job Id
    JD4348069
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Washington, United States
  • Education
    Not mentioned