Requisition Number: 179460
Position Title: Software Engineer III
External Description:
Welcome to , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don\'t settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, and reimagining The Sims that players know and love with even more new ways to play. We\'re excited you\'re interested to learn more about how you can join our team and dream big.
As a Gameplay Software Engineer on The Sims 4, your job will be to develop user-facing content for The Sims 4.
You will report into a studio Development Director.
Job Responsibilities:
You will use Python, C++ and ActionScript 3 to implement data-driven gameplay and UI systems.
You will create new Sim behaviors: interaction with the world, other Sims, and objects.
You will build creative aspects of real life within a simulation game (e.g. socialization, careers, weather).
You will work with designers, producers, artists, and other engineers on improving the data-driven framework that brings designs to life.
You will write technical design documents detailing software requirements.
You will build unique content for a game that supports a large demographic of simulation player patterns.
You will write code with performance and memory usage in mind.
Excellent technical problem-solving skills under iteratively changing requirements during development.
Qualifications:
Bachelor/Master\'s degree in Computer Science, Software Engineering or related field.
5+ years experience in a hands on development role.
Demonstrate technical abilities with projects implemented in C++ or Python.
Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
Experience optimizing existing game code to be more performant.
Pluses:
Previous engineering experience overseeing a major system.
Demonstrate experience working in large data-driven games or applications.
Experience developing for large-scale live products.
Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.
Location: Open to remote work in most US locations
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
\xc2\xba $130,250 - $199,400
New York (depending on location e.g. Manhattan vs. Buffalo):
\xc2\xba $120,450 - $199,400
Jersey City, NJ:
\xc2\xba $147,400 - $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
\xc2\xba $120,450 - $161,750
Washington (depending on location e.g. Seattle vs. Spokane):
\xc2\xba $120,450 - $188,600
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
City:
State:
Community / Marketing Title: Gameplay Software Engineer - The Sims
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We\'re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 0
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We\'re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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